A short video edited in Adobe Premiere with original audio mixed with video. This video demonstrates the principles of repetition and anticipation with ambient sound. The sound follows the rising action in anticipation of a collision with the bear and the biker with a dramatic pause before the falling action.
This video is a self portrait that is made to show my classmate Alex Mandzi and I with something characteristic of a day in the life event. The point of the video is to explore the different types of camera angles and shots after being introduced to the functions of Adobe Premiere.
Final Maya Character
This project was an exercise in understanding tools for Maya and creating a presentable character render.
The self portrait was originally taken form a photograph and projected upon the watercolor paper to outline the the prominent shapes. Using watercolor pencils and analogous colors to shade the skin tones. Thought the colors used were not completely true to life their vibrancy emphasizes the contours of the portrait. This project is relevant to The Digital Media and Animation Program in that it provides experience with manipulating an image and forming it into a new concept that still retains the same subject matter.
The marionette was designed to be figural in shape starting with drawing the form in the front and side planes. After creating a rigid structure, the form was further refined into more organic shapes. Blotches of blue and green on the torso with the hemp string create a moldy overgrown feeling. The dark colors on the torso and hips are in contrast with the arms and legs fleshy tone yet the symmetry of the figure balances the use of different materials with similar volume.
The process of creating a marionette is relevant to Digital Media and Animation in establishing skills with manipulation of different materials. The delicate act of connecting the parts of the body was a test of patience in finalizing the character. To improve the strength of the connection between the libs hemp was used and the black thread was left for the suspension of the limbs. Other additions to the marionette could be cloth around the torso and arms to create a more solid form or more nuance in depicting details.
The Iroquois creation story is the tale that I chose for the comic. The imagery is loosely based on the artwork in the Serra da Capivara Cave paintings “World Heritage Center”. Each panel represents elements in the story with the smaller panels closer together to show a faster action sequence and the larger panels farther apart illustrating the change in location. All of the panels are bordered as well confining the story within a rigid structure.
course site.uhcl.edu. Three versions of the Iroquois Creation Story, 2017
whc.unesco.org. UNESCO World Heritage Center: Serra da Capybara National Park, 2017
McCloud, S. (1994). Understanding comics: [the invisible art]. New York: HarperPerennial.