Category Archives: Non-Timebased
The concept for my video artwork project is based on using static images along with footage to create a juxtaposition between the visual elements. The video footage is framed within a standard notebook which transitions to a notebook computer. For … Continue reading
Final Maya Character This project was an exercise in understanding tools for Maya and creating a presentable character render.
The self portrait was originally taken form a photograph and projected upon the watercolor paper to outline the the prominent shapes. Using watercolor pencils and analogous colors to shade the skin tones. Thought the colors used were not completely … Continue reading
The marionette was designed to be figural in shape starting with drawing the form in the front and side planes. After creating a rigid structure, the form was further refined into more organic shapes. Blotches of blue and green on … Continue reading
The Iroquois creation story is the tale that I chose for the comic. The imagery is loosely based on the artwork in the Serra da Capivara Cave paintings “World Heritage Center”. Each panel represents elements in the story with the smaller … Continue reading