Category Archives: Non-Timebased
Final Maya Character This project was an exercise in understanding tools for Maya and creating a presentable character render. Advertisements
The self portrait was originally taken form a photograph and projected upon the watercolor paper to outline the the prominent shapes. Using watercolor pencils and analogous colors to shade the skin tones. Thought the colors used were not completely … Continue reading
The marionette was designed to be figural in shape starting with drawing the form in the front and side planes. After creating a rigid structure, the form was further refined into more organic shapes. Blotches of blue and green on … Continue reading
The Iroquois creation story is the tale that I chose for the comic. The imagery is loosely based on the artwork in the Serra da Capivara Cave paintings “World Heritage Center”. Each panel represents elements in the story with the smaller … Continue reading
The comic being drawn is based on the Iroquois creation story. The five panels will depict a woman and her husband digging up the roots around the life tree in the sky. Then the wife falling through the whole in … Continue reading
A work in progress of character in Maya using object mirror.