Video Production – Portraits

This video is a self portrait that is made to show my classmate Alex Mandzi and I with something characteristic of a day in the life event. The point of the video is to explore the different types of camera angles and shots after being introduced to the functions of Adobe Premiere.

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Maya Character

Final Maya Character

This project was an exercise in understanding tools for Maya and creating a presentable character render.

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Character UV – Update


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Self Portrait


The self portrait was originally taken form a photograph and projected upon the watercolor paper to outline the the prominent shapes. Using watercolor pencils and analogous colors to shade the skin tones. Thought the colors used were not completely true to life their vibrancy  emphasizes the contours of the portrait. This project is relevant to The Digital Media and Animation Program in that it provides experience with manipulating an image and forming it into a new concept that still retains the same subject matter.

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The marionette was designed to be figural in shape starting with drawing the form in the front and side planes. After creating a rigid structure, the form was further refined into more organic shapes. Blotches of blue and green on the torso with the hemp string create a moldy overgrown feeling. The dark colors on the torso and hips are in contrast with the arms and legs fleshy tone yet the symmetry of the figure balances the use of different materials with similar volume.

The process of creating a marionette is relevant to Digital Media and Animation in establishing skills with manipulation of different materials. The delicate act of connecting the parts of the body was a test of patience in finalizing the character. To improve the strength of the connection between the libs hemp was used and the black thread was left for the suspension of the limbs. Other additions to the marionette could be cloth around the torso and arms to create a more solid form or more nuance in depicting details.

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Comic Page

The Iroquois creation story is the tale that I chose for the comic. The imagery is loosely based on the artwork in the Serra da Capivara Cave paintings “World Heritage Center”. Each panel represents elements in the story with the smaller panels closer together to show a faster action sequence and the larger panels farther apart illustrating the change in location. All of the panels are bordered as well confining the story within a rigid structure.


course Three versions of the Iroquois Creation Story, 2017 UNESCO World Heritage Center: Serra da Capybara National Park, 2017

McCloud, S. (1994). Understanding comics: [the invisible art]. New York: HarperPerennial.



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Iroquois Creation Story

The comic being drawn is based on the Iroquois creation story. The five panels will depict a woman and her husband digging up the roots around the life tree in the sky. Then the wife falling through the whole in the ground created from the digging. The woman is then caught by sea animals. The frog troughs mud on the turtles back to create the earth upon which we live now.


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