Interaction Review 2 – Games and Kiosks

The 1985’s Super Mario Bros. arcade machine starts out with the user inserting one of the tokens into the machine. The game starts with the player character Mario standing in the left corner of the screen. The controls include a joystick and two buttons labeled a and b. The a button make Mario jump with an audio effect as positive feedback and the b button allowing Mario to speed along the horizontal axis up as a run button. The level 1-1 was paced to introduce these game mechanics as the level progresses.

The Super Memory kiosk is an interactive game for improving memory. It uses the four buttons to match the colors with audio cues in sequence. The colors used as well as the audio is distinct enough from the other options to keep the options distinct. as you press the buttons they light up and replicate the audio initially heard and then replays the feedback with an additional visual and audio cue until the pattern isn’t repeated. It would be interesting to see the buttons be integrated into the same place as the feedback is shown to unify the experience.

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