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Monthly Archives: September 2018
Walk the Walk – Project 2
The Walk the Walk project is the first assignment for animating a rigged character in Maya. I used the Norman model to create a walking sequence lasting a few seconds long where I focused on making a natural walking movement … Continue reading
Interaction Review 2 – Games and Kiosks
The 1985’s Super Mario Bros. arcade machine starts out with the user inserting one of the tokens into the machine. The game starts with the player character Mario standing in the left corner of the screen. The controls include a … Continue reading
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Asset and Level Design – Cat Game
This first Unity game I worked on is based on the cat trying to eat the human food on countertops by using jumping to reach the separate platforms. In order to get the player to jump I had to reference … Continue reading
Posted in Time-Based
Tagged Asset and Level Design, Illustrator, Interactive Media, Unity
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Substance Painter – MAT Arnold Render
The MAT model provided by Allegorithmic is textured using Substance Painter with materials and layers. The turntable video above is rendered with Arnold’s Render running in Maya.
Posted in Time-Based
Tagged Advanced Model Texture and Lighting, Arnold, MAT, Maya, Substance Painter
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Coffee Pot – Quiz
A render for an in-class modeled coffee pot using Arnold’s skydome lighting in Maya.
Fantasy House – Advanced Model, Texture, and Lighting
Fantasy house designed in Maya it is based on some gothic architecture with more whimsical and organic shapes. The original design started with an oval shape where I started detailing out the windows on the bottom floor. The supports … Continue reading
Posted in Time-Based
Tagged Advanced Model Texture and Lighting, Animation, Arnold, Maya
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Bouncing Ball – Animation
Animation of three different bouncing balls using the basic animation tools in Maya.
Posted in Time-Based
Tagged Adobe Premiere, bouncing ball, Intermediate Animation, Maya, Playblast
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Interaction Review – 1
The video game Call of Duty Black Ops has a notorious zombie mode in which you must survive endless waves of zombies. With the controller interface, You are able to move and look through the virtual level with the joysticks. … Continue reading
Asset and Level Design – Design Concepts
The concept of the game is that the player controlling a cat which is using its jumping abilities to navigate obstacles and platform its way to food. For context in the first level above, the cat starting in the lower … Continue reading
Posted in Non-Timebased, Writing
Tagged Asset and Level Design, Design Concepts, Game, Interactive Media, pensil, Unity
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